Chapter 6. Working with Behaviors
You accomplish animation in Motion with either of two very different methods: by using keyframing or behaviors. Keyframing is the process of setting specific values for the parameters of objects, masks, and effects at specific points in time. The software then calculates, or interpolates values between those keyframes to create animation as the value changes over time. The process of working with keyframes is discussed in Chapter 7. Behaviors, on the other hand, are procedural animations—each behavior has built-in instructions, or procedures, that tell the object to animate in a specific way, without using keyframes at all.
Motion’s real-time playback makes the process of adding and adjusting behaviors downright ...
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