December 2015
Intermediate to advanced
384 pages
12h 30m
English
The first part of this chapter takes a look at the two main configurations that can be used when multiple computers must communicate in a networked game: client-server and peer-to-peer. The remainder of the chapter combines all the topics covered up to this point in the book, and creates initial versions of two sample games.
By and large, Chapters 1 to 5 have focused specifically on the issue of two computers communicating over the Internet and sharing information in a manner that is conducive to networked games. Although there absolutely are networked two-player games, many of the more popular games feature higher player counts. But even with only two players, some important ...
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