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Multiplayer Game Programming: Architecting Networked Games,
book

Multiplayer Game Programming: Architecting Networked Games,

by Josh Glazer, Sanjay Madhav
December 2015
Intermediate to advanced
384 pages
12h 30m
English
Addison-Wesley Professional
Content preview from Multiplayer Game Programming: Architecting Networked Games,

Chapter 6. Network Topologies and Sample Games

The first part of this chapter takes a look at the two main configurations that can be used when multiple computers must communicate in a networked game: client-server and peer-to-peer. The remainder of the chapter combines all the topics covered up to this point in the book, and creates initial versions of two sample games.

Network Topologies

By and large, Chapters 1 to 5 have focused specifically on the issue of two computers communicating over the Internet and sharing information in a manner that is conducive to networked games. Although there absolutely are networked two-player games, many of the more popular games feature higher player counts. But even with only two players, some important ...

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Publisher Resources

ISBN: 9780134034355Purchase book