© Robert Johansson 2015
Robert JohanssonNumerical Pythonhttps://doi.org/10.1007/978-1-4842-0553-2_5

5. Equation Solving

Robert Johansson
(1)
Chiba, Chiba, Japan
 
Keywords
Nonlinear EquationEquation SystemInitial GuessSolution VectorBisection Method
In the previous chapters we have discussed general methodologies and techniques, namely array-based numerical computing, symbolic computing, and visualization. These methods are the cornerstones of scientific computing that make up a fundamental toolset we have at our disposal when attacking computational problems.
Starting from this chapter, we begin to explore how to solve problems from different domains of applied mathematics and computational sciences, using the basic techniques introduced in the previous ...

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