Chapter 11. The Use of Heuristics in Object-Oriented Design
The ATM Problem
When I originally set out to write a text on object-oriented design heuristics, I intended to devote a chapter on applying the heuristics to an actual design problem. As I got into the project, I realized that looking at actual applications could be a complete text on its own. However, my reviewers were almost unanimous in arguing for a complete example that moves away from meals, alarm clocks, fruit baskets, etc. Although I will argue that the heuristics are independent of domain and we should therefore select simple real-world domains for our exploration of them, it is very useful to see a full design of a computer science domain. Having come full circle in my thoughts ...
Get Object-Oriented Design Heuristics now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.