About this Book
Oculus Rift in Action is designed to help you create comfortable and usable virtual reality (VR) applications that run on the Oculus Rift head-mounted display.
How this book is organized
This book is organized into five parts:
- Part 1: Getting started— Part 1 introduces you to VR and the Oculus Rift hardware. We’ll cover why you’d want to support the Rift in your software and how the Rift works.
- Part 2: Using the Oculus C API— Part 2 covers how to develop Rift applications using the Oculus C API. Whether you’re looking to write applications using the API directly, to integrate Rift support into your own game engine, or simply to better understand how Rift support works in your game engine of choice (Unity, for example), this ...
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