April 2019
Intermediate to advanced
336 pages
8h 22m
English
A shader is a set of functions that run on the GPU. Although such functions can be applied to general-purpose computing, typically, they are used for graphics rendering—that is, to define the color of output pixels on the screen based on input that describes the lighting, geometry, surface texture, and perhaps other variables, such as time. Unity comes with many shaders for common styles of three-dimensional and two-dimensional rendering. We can also write our own shaders.
Let's create a folder, Rollingball/Shaders, and then create a shader ...
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