The goal of this chapter is to develop an app that is able to detect and track an object of interest in the video stream of a webcam, even if the object is viewed from different angles or distances or under partial occlusion.
In this chapter, we will cover the following topics:
In the previous chapter, you learned how to detect and track a simple object (the silhouette of a hand) in a very controlled environment. To be more specific, we instructed the user of our app to place the hand in the central region of the screen and made assumptions about the size and shape of the object (the hand). But what if we wanted to detect ...
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