August 2015
Beginner to intermediate
298 pages
5h 49m
English
Now we will complete our demo with the native code implementation to create our highly interactive Android-based data visualization application with OpenGL ES 3.0 as well as the Android sensor and gesture control interface.
The following class diagram highlights what remains to be implemented on the C/C++ side:

Here, we describe the implementation of the OpenGL ES 3.0 native code to complete the demo application. We will preserve the same code structure from Chapter 7, An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0. In the following ...
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