August 2015
Beginner to intermediate
298 pages
5h 49m
English
In this chapter, we will cover the following topics:
In this chapter, we will transition to an increasingly powerful and ubiquitous computing platform by demonstrating how to visualize data on the latest mobile devices, from smart phones to tablets, using OpenGL for Embedded Systems (OpenGL ES). As mobile devices become more ubiquitous and with their increasing computing capability, we now have an unprecedented opportunity to develop novel interactive ...
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