Chapter 7. An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0

In this chapter, we will cover the following topics:

  • Setting up the Android SDK
  • Setting up the Android Native Development Kit (NDK)
  • Developing a basic framework to integrate the Android NDK
  • Creating your first Android application with OpenGL ES 3.0

Introduction

In this chapter, we will transition to an increasingly powerful and ubiquitous computing platform by demonstrating how to visualize data on the latest mobile devices, from smart phones to tablets, using OpenGL for Embedded Systems (OpenGL ES). As mobile devices become more ubiquitous and with their increasing computing capability, we now have an unprecedented opportunity to develop novel interactive ...

Get OpenGL Data Visualization Cookbook now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.