March 2014
Intermediate to advanced
560 pages
14h 7m
English
This chapter describes the OpenGL ES 3.0 programmable vertex pipeline. Figure 8-1 illustrates the entire OpenGL ES 3.0 programmable pipeline. The shaded boxes indicate the programmable stages in OpenGL ES 3.0. In this chapter, we discuss the vertex shader stage. Vertex shaders can be used to do traditional vertex-based operations such as transforming the position by a matrix, computing the lighting equation to generate a per-vertex color, and generating or transforming texture coordinates.
Figure 8-1 OpenGL ES 3.0 Programmable Pipeline
The previous chapters—specifically, Chapter 5, “OpenGL ES Shading Language,” and
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