March 2013
Intermediate to advanced
984 pages
26h 18m
English
The OpenGL Shading Language defines an assortment of built-in convenience functions for scalar and vector operations. These are grouped as shown below, and use the subsequently defined notation for types.
• “Angle and Trigonometry Functions”
• “Common Functions”
• “Floating-Point Pack and Unpack Functions”
• “Matrix Functions”
• “Vector Relational Functions”
• “Image Functions”
• “Fragment Processing Functions”
• “Noise Functions”
• “Shader Invocation Control Functions”
• “Shader Memory Control Functions”
Listing all the prototypes for all the GLSL ...