March 2013
Intermediate to advanced
984 pages
26h 18m
English
The shader invocation control function is available only in tessellation control shaders and compute shaders. It is used to control the relative execution order of multiple shader invocations used to process a patch (in the case of tessellation control shaders) or a local work group (in the case of compute shaders), which are otherwise executed with an undefined relative order.
The function barrier provides a partially defined ...