July 2009
Intermediate to advanced
936 pages
21h 41m
English
This appendix will describe the floating-point formats used for pixel storage in framebuffers and renderbuffers, and texel storage in textures. It has the following major sections:
In addition to the normal 32-bit single-precision floating-point values you are used to using when you declare a GLfloat in your application, OpenGL supports reduced-precision floating-point representations for storing data more compactly than its 32-bit representation. In many instances, your floating-point data may not require the entire dynamic range of a 32-bit float, and storing or ...
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