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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition

by Dave Shreiner - The Khronos OpenGL ARB Working Group
July 2009
Intermediate to advanced
936 pages
21h 41m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition

About This Guide

The OpenGL graphics system is a software interface to graphics hardware. “GL” stands for “Graphics Library.” It allows you to create interactive programs that produce color images of moving, three-dimensional objects. With OpenGL, you can control computer-graphics technology to produce realistic pictures, or ones that depart from reality in imaginative ways. This guide explains how to program with the OpenGL graphics system to deliver the visual effect you want.

What This Guide Contains

This guide has 15 chapters. The first five chapters present basic information that you need to understand to be able to draw a properly colored and lit three-dimensional object on the screen.

Chapter 1, “Introduction to OpenGL,” provides ...

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Publisher Resources

ISBN: 9780321669292Purchase book