Chapter 1. Introduction to OpenGL
Chapter Objectives
After reading this chapter, you’ll be able to do the following:
• Appreciate in general terms what OpenGL does
• Identify different levels of rendering complexity
• Understand the basic structure of an OpenGL program
• Recognize OpenGL command syntax
• Identify the sequence of operations of the OpenGL rendering pipeline
• Understand in general terms how to animate graphics in an OpenGL program
This chapter introduces OpenGL. It has the following major sections:
• “What Is OpenGL?” explains what OpenGL is, what it does and doesn’t do, and how it works.
• “A Smidgen of OpenGL Code” presents a small OpenGL program and briefly discusses it. This section also defines a few basic computer-graphics ...
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