Index

Numbers

3D graphics, origins, 11-13

A

actor frames, 168-169

actors, adding to scenes, 173-174

Adding a Camera to SphereWorld2 listing (4.6), 171-173

Adding a Sphere to SphereWorld2 listing (4.4), 166-167

adding transformations, 143

ADS light model, 269-273

Phong shading, 273-276

ADSGouraud Shader Vertex Program listing (6.9), 271-272

ADSPhone Fragment Shader listing (6.11), 275-276

ADSPhong Vertex Shader listing (6.10), 274-275

ADSTexture Fragment Program listing (6.14), 280

affine transformations, 161

algebra, three-dimensional graphics, 126-132

algorithms, transform feedback, 518-519

Allocating and Initializing a Single VBO listing (12.9), 485

alpha tests, 281

ambient lighting, 269

angles, Euler, 169-170

anisotropic filtering, textures, ...

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