Index
Numbers
3D graphics, origins, 11-13
A
actor frames, 168-169
actors, adding to scenes, 173-174
Adding a Camera to SphereWorld2 listing (4.6), 171-173
Adding a Sphere to SphereWorld2 listing (4.4), 166-167
adding transformations, 143
ADS light model, 269-273
Phong shading, 273-276
ADSGouraud Shader Vertex Program listing (6.9), 271-272
ADSPhone Fragment Shader listing (6.11), 275-276
ADSPhong Vertex Shader listing (6.10), 274-275
ADSTexture Fragment Program listing (6.14), 280
affine transformations, 161
algebra, three-dimensional graphics, 126-132
algorithms, transform feedback, 518-519
Allocating and Initializing a Single VBO listing (12.9), 485
alpha tests, 281
ambient lighting, 269
angles, Euler, 169-170
anisotropic filtering, textures, ...
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