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Palm Programming: The Developer's Guide
book

Palm Programming: The Developer's Guide

by Neil Rhodes, Julie McKeehan
December 1998
Intermediate to advanced
482 pages
12h 14m
English
O'Reilly Media, Inc.
Content preview from Palm Programming: The Developer's Guide

Chapter 7. Menus

In this chapter, we explain how to create menus. Along with a discussion of the menu source code, we highlight potential problems and show workarounds for them. First, however, we need to clarify some terminology and describe the user interface for menus.

Menu User Interface

Every Palm application that contains menus uses the same framework for them. If you look at Figure 7.1, you see a sample menubar containing two menus: Customer and Options. The open Customer menu contains three menu items: New Customer, Delete Customer, Edit Customer.

Application menubar, menus, and menu items

Figure 7-1. Application menubar, menus, and menu items

Note that menu items commonly have shortcuts associated with them. These are Graffiti letters that are unique to each menu item. By doing the stroke-and-letter shortcut, the user can perform the operation without first selecting the menu item. For example, the “/ N” brings up a New Customer form. As a rule, you should add these shortcuts to menu items wherever necessary and always with standard menu items. Make sure that the most frequent operations have shortcuts, and don’t put a shortcut on an infrequent action (such as the About Box).

Common Menu Shortcuts

Table 7.1 contains common menus and the standard shortcut letters used with them. Keep the same letters so that users can expect the same behavior from different applications. Items with an asterisk are less common. ...

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Publisher Resources

ISBN: 1565925254Catalog PageErrata