object state when you generate new products. Imagine that Sea objects have a $navigability property.
The property influences the amount of movement energy a sea tile saps from a vessel and can be set to
adjust the difficulty level of a game:
class Sea {
private $navigability = 0;
function __construct( $navigability ) {
$this->navigability = $navigability;
}
}
Now, when I initialize the TerrainFactory object, I can add a Sea object with a navigability modifier.
This will then hold true for all Sea objects served by TerrainFactory:
$factory = new TerrainFactory( new EarthSea( -1 ),
new EarthPlains(),
new ...
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