December 2013
Intermediate to advanced
532 pages
14h 31m
English
CHAPTER 9
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Generating Objects
Creating objects is a messy business. So many object-oriented designs deal with nice, clean abstract classes, taking advantage of the impressive flexibility afforded by polymorphism (the switching of concrete implementations at runtime). To achieve this flexibility, though, I must devise strategies for object generation This is the topic I will look at in this chapter.
This chapter will cover:
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