© Claudia Doppioslash 2018
Claudia DoppioslashPhysically Based Shader Development for Unity 2017https://doi.org/10.1007/978-1-4842-3309-2_18

18. Keeping Up with the Industry

Claudia Doppioslash
(1)
Liverpool, Merseyside, UK
 
The game industry is in perennial and relentless progress. The insurmountable issues that you incurred last year are quite likely to have been overcome by a fellow game developer by now. But how do you keep abreast of the latest developments in graphics programming for game development?

Conferences

One way to keep up with progress is to go to game conferences, or at least watch the videos of the talks once they’re published. The main ones that are relevant to graphics programmers and Unity developers are these:
  • Game Developer ...

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