Â©Â Claudia DoppioslashÂ 2018ClaudiaÂ DoppioslashPhysically Based Shader Development for Unity 2017https://doi.org/10.1007/978-1-4842-3309-2_2
2.Â Your First Unity Shader
Liverpool, Merseyside, UK
In the previous chapter, we introduced many of the concepts necessary to develop real-time lighting shaders. In this chapter, Iâll get you started with the practical side of shader development in Unity. Youâll install Unity (if you havenât done so already) and learn how the shader editing workflow works in Unity. To do that, weâll create a basic project and write a simple shader, so you can put into practice some of the things that you learned in the last chapter.
Introduction to Unity
In order to write shaders, you need ...