© Claudia Doppioslash 2018
Claudia DoppioslashPhysically Based Shader Development for Unity 2017https://doi.org/10.1007/978-1-4842-3309-2_2

2. Your First Unity Shader

Claudia Doppioslash
(1)
Liverpool, Merseyside, UK
 
In the previous chapter, we introduced many of the concepts necessary to develop real-time lighting shaders. In this chapter, I’ll get you started with the practical side of shader development in Unity. You’ll install Unity (if you haven’t done so already) and learn how the shader editing workflow works in Unity. To do that, we’ll create a basic project and write a simple shader, so you can put into practice some of the things that you learned in the last chapter.

Introduction to Unity

In order to write shaders, you need a game engine ...

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