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Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players by Zack Hiwiller

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Index

7 Wonders, 4041, 42

A

AAA studios, 37, 90, 439

Aarseth, Espen, 17

A/B testing, 77, 79

abilities, player, 88

Abt, Clark, 16

accessibility, 320

accommodation, 276

ActionScript, 324

Adams, Ernest, 16

Addiction by Design (Schüll), 273

addictions, game, 273

Adobe

Flash, 324

Illustrator, 51

InDesign, 52, 5660

Photoshop, 52, 54, 56

Advantage/Disadvantage system, 392396

adventure games, 24, 193

aesthetics, 135, 138, 150, 151, 291

agency, player, 102, 122, 123

agile software development, 32, 37, 125

agreeableness, 158, 160

Agricola, 120122

airport game, 41, 45

Alan Wake, 133

Alexander, Christopher, 12

algebraic puzzles, 213

“Almost there” phenomenon, 270

alpha state, 30

Alvedon, E.M., 16

Amazon, 294

analog games, 3940, 41, 49, 155, 169, 443 ...

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