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Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players
book

Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players

by Zack Hiwiller
December 2015
Beginner
480 pages
13h 25m
English
New Riders
Content preview from Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players

24. Learning and Constructivism

Teaching is an act of persuasion.

—DANIEL T. WILLINGHAM

Games are largely about learning. That is not to say that games are essentially edutainment, but that most games involve learning new concepts, mechanics, tactics, or strategies. A designer’s job is to make new games or update existing games with new parts. To understand how players will play a new game or new parts of a game, you need to understand how players will interact with that new information. Thus, a designer needs to know how people learn.

Edutainment is a marketing portmanteau for educational entertainment. Although games involve learning in general, edutainment games aim to teach the player something that is applicable outside the space of the ...

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Publisher Resources

ISBN: 9780134394657Purchase book