In this chapter, we are going to learn how to read input from the user in the form of key presses and strings of text. If you present a menu to the user, you need a way to see which option they pressed or what words they have typed. Once you have learned how to read key presses and text from the keyboard, we can build on it to produce a small text-based adventure game in the next chapter! We will look at other types of user input later on in Chapter 17 when we look at reading files, which is another form of user input. For now, we are going ...
10. User Input
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