Activision-Blizzard (Call of Duty)
Adversarial search
agents
board-games analysis
constant-sum game
deterministic game environment
imperfect information game
Lee Sedol
vs.
AlphaGo
methods, game types
Minimax search algorithm
SeeMinimax search algorithm
perfect information game
stochastic game environment
utility function
zero-sum game
Agent architectures
deliberative architecture
alternatives generation
BDI architecture
SeeBeliefs, Desires, and Intentions (BDI) architecture
diagram
filtering
goal-based behavior
logical reasoning
means-end reasoning
planning component
practical reasoning
problems
hybrid architecture
goal-based component
horizontal and vertical layering
mediator function
reactive and deliberative components
InteRRaP
properties
reactive architecture ...