1 is equal to 2 for sufficiently large values of 1.
Computers handle integers very well. The arithmetic is simple, exact, and fast. Floating point is the opposite. Computers do floating-point arithmetic only with great difficulty.
This chapter discusses some of the problems that can occur with floating point. To address the principles involved in floating-point arithmetic, we have defined a simple decimal floating-point format. We suggest you put aside your computer and work through these problems using pencil and paper so you can see firsthand the problems and pitfalls that occur.
The format used by computers is very similar to the one defined in this chapter, except that instead of using base 10, computers use base 2, 8, or 16. However, all the problems demonstrated here on paper can occur in a computer.
Floating-point numbers consist of three parts: a sign, a fraction, and an exponent. Our fraction is expressed as a four-digit decimal. The exponent is a single-decimal digit. So our format is:
±f.fff × 10±e
is the sign (plus or minus).
is the four-digit fraction.
is the single-digit exponent.
Zero is +0.000 × 10 +0. We represent these numbers in "E" format: ±f.fff E±e. This format is similar to the floating-point format used in many computers. The IEEE has defined a floating-point standard (#742), but not all machines use it.
Table 19-1 shows some typical floating-point numbers.
Table 19-1. Floating-point examples ...