Chapter 3: Introduction to the Rust Standard Library
In the previous chapter, we built a command-line tool using various Rust language primitives and modules from the Rust Standard Library. However, in order to fully exploit the power of Rust, it is imperative to understand the breadth of what features are available within the standard library for system programming tasks, without having to reach out to third-party crates.
In this chapter, we'll deep-dive into the structure of the Rust Standard Library. You'll get an introduction to the standard modules for accessing system resources and learn how to manage them programmatically. With the knowledge gained, we will implement a tiny portion of a template engine in Rust. By the end of this chapter, ...
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