November 2012
Intermediate to advanced
1114 pages
34h 42m
English
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In the preceding chapter, you started your exploration of WPF’s 2-D drawing features. You considered how you can use simple Shape-derived classes in combination with brushes and transforms to create a variety of graphical effects. However, the concepts you learned still fall far short of what you need to create (and manipulate) detailed 2-D scenes made up of vector art. That’s because there’s a wide gap between rectangles, ellipses, and polygons and the sort of clip art you see in graphically rich applications.
In this chapter, you’ll extend your skills with a few more concepts. You’ll learn how more-complex ...
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