© Andrés Colubri 2017

Andrés Colubri, Processing for Android, https://doi.org/10.1007/978-1-4842-2719-0_14

14. VR Basics

Andrés Colubri

(1)Broad Institute, Cambridge, Massachusetts, USA

In this chapter, we will learn some of the basic techniques to create VR apps with Processing. These techniques cover object selection, interaction, and movement in VR space, as well as using eye coordinates to create static frames of reference to facilitate the user experience.

Google VR

We may think of virtual reality as a recent invention, but it has a long history dating back at least to the 1950s ( https://en.wikipedia.org/wiki/Virtual_reality#History ), and even earlier if we consider stereoscopic photo viewers from the nineteenth century as predecessors to ...

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