© Andrés Colubri 2017

Andrés Colubri, Processing for Android, https://doi.org/10.1007/978-1-4842-2719-0_15

15. Drawing in VR

Andrés Colubri

(1)Broad Institute, Cambridge, Massachusetts, USA

In this final chapter, we will go step-by-step through the development of a fully-featured VR drawing app using Processing for Android. We will apply all the techniques we have learned so far, including gaze-controlled movement and user interface (UI).

Creating a Successful VR Experience

In the previous chapters, we learned the basics of the 3D API in Processing, as well as some techniques that we can apply to create interactive graphics in VR. Creating a successful VR experience is an exciting challenge. In contrast with “traditional” computer graphics, where ...

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