Skip to Content
Professional HTML5 Mobile Game Development
book

Professional HTML5 Mobile Game Development

by Pascal Rettig
September 2012
Intermediate to advanced
552 pages
14h 48m
English
Wrox
Content preview from Professional HTML5 Mobile Game Development

Getting Started with the Canvas Tag

You’ve already seen that getting a <canvas> element onto your page is as easy as adding the element into your HTML document with the width and height attributes:

<canvas id="mycanvas" width='640' height='480'></canvas>

This creates an element 640 pixels wide by 480 pixels tall on the page, and by default the CSS width and height of the <canvas> element are set up to match the pixel width and height.

Understanding CSS and Pixel Dimensions

The CSS dimensions and pixel dimensions of the page don’t have to be the same, however. You can set the CSS width and height (which determines the size of the element on the page) completely independent of the pixel width and height. To make this clear, Listing 15-1 shows some code that puts a random colored, 1-pixel rectangle at every pixel position of each of four different pixel-sized Canvas elements. All canvas elements are set—via a CSS <style> tag—to 200 pixels wide by 200 pixels tall.

Listing 15-1: Examining CSS size versus pixel size

 <script src='jquery.min.js'></script> <style> canvas { width: 200px; height: 200px; } </style> <canvas width="2" height="2"></canvas> <canvas width="10" height="10"></canvas> <canvas width="50" height="50"></canvas> <canvas width="10" height="100"></canvas> <script> $("canvas").each(function() { var ctx = this.getContext("2d"); for(var y=0,h=this.height;y<h;y++) { for(var x=0,w=this.width;x<w;x++) { var r = Math.floor(Math.random()*255), g = Math.floor(Math.random()*255), ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

HTML5 Game Development Insights

HTML5 Game Development Insights

Colt McAnlis, Petter Lubbers, Brandon Jones, Duncan Tebbs, Andrzej Manzur, Sean Bennett, Florian d'Erfurth, Bruno Garcia, Shun Lin, Ivan Popelyshev, Jason Gauci, Jon Howard, Ian Ballantyne, Jesse Freeman, Takuo Kihira, Tyler Smith, Don Olmstead, John McCutchan, Chad Austin, Andres Pagella
HTML5 Games Most Wanted: Build the Best HTML5 Games

HTML5 Games Most Wanted: Build the Best HTML5 Games

Seb Lee-Delisle, Gaëtan Renaudeau, Jonathan Bergknoff, Egor Kuryanovich, Mathias Paumgarten, Russell Goldenberg, David Strauß, Rob Hawkes, Brian Danchilla, Jonas Wagner, Shy Shalom

Publisher Resources

ISBN: 9781118421444Purchase book