Chapter 15. Accessing Audio and Video Devices
WHAT'S IN THIS CHAPTER?
Capturing a video frame
Capturing an audio stream
Saving a video frame as an image
Silverlight 4 adds new capability for accessing audio and video devices on your computer. You can access the audio from internal and external microphones and you can access video from webcams attached to your computer. This audio/video capability encompasses three key concepts:
Grabbing a video frame and converting it to a static image
Capturing/recording a complete audio or video feed for viewing later
Accessing raw audio or video feeds
With that list, you are probably seeing some interesting scenarios, including streaming the video or audio feed to other computers, using attached video devices to scan barcodes, recording audio for later use or distribution, or even creating an application that takes a photo and displays a security badge for printing using the new printing features in Silverlight 4. This chapter gives you the insight you need to access audio and video devices and work with the data that comes from them.
In an application that runs in the default sandbox of the browser, Silverlight prompts the user with a permissions dialog if an attempt is made to access microphone or camera devices. Figure 15-1 shows the permissions dialog that launches if your code attempts to access devices.
Figure 15-1. Figure 15-1 ...
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