The goal of this chapter is to get you started. The programming example will be a static drawing of two cartoonish figures, as shown in Figure 1-1. Be aware that the examples in subsequent chapters will increase in complexity, as we will be producing programs that are highly interactive and, possibly, involving random effects, reading files, and exhibiting behavior based on various conditions.
Figure 1-1
Fat and skinny Daddy logos
The Daddy logo is a version of a drawing my father would make, often as his signature ...
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