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Programming Android, 2nd Edition
book

Programming Android, 2nd Edition

by Zigurd Mednieks, Laird Dornin, G. Blake Meike, Masumi Nakamura
September 2012
Intermediate to advanced
566 pages
16h 52m
English
O'Reilly Media, Inc.
Content preview from Programming Android, 2nd Edition

Chapter 11. Building a User Interface

This chapter will enable you to connect APIs and tools with the user interface design process. Android’s user interface classes and the tools in the SDK were designed to help you conveniently create easy-to-use Android applications.

The tools Android provides for creating user interfaces enable an infinite variety of combinations. The APIDemos example, and other example programs in the SDK, contain several examples of the different ways Android’s user interface classes, especially Activity and Fragment, can be used. But it’s up to you to combine these examples into an app.

The example code for this chapter will implement up-to-date user interfaces following best practices in user interface implementation, illustrate the most important user interface classes, and provide logging and instrumentation to help you understand what is behind what happens on the screen.

The visible result from this example will look like the screen in Figure 11-1 on a tablet.

On a handset, it will look like the screenshot in Figure 11-2.

The same code runs in both cases. That is, all the decisions about the look of the user interface that depend on screen size are made at runtime, and almost all of those decisions are made by the Android system.

What your program will look like on a tablet screen

Figure 11-1. What your program will look like on a tablet screen

Top-Level Design

The “top-level” design of the user interface encompasses ...

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Publisher Resources

ISBN: 9781449332921Errata Page