Since C# provides garbage collection, you never need to explicitly destroy your objects. However, if your object controls unmanaged resources, you will need to explicitly free those resources when you are done with them. Implicit control over unmanaged resources is provided by a destructor, which will be called by the garbage collector when your object is destroyed.
The destructor should only release resources that your object holds on to, and should not reference other objects. Note that if you have only managed references you do not need to and should not implement a destructor; you want this only for handling unmanaged resources. Because there is some cost to having a destructor, you ought to implement this only on methods that require it (that is, methods that consume valuable unmanaged resources).
Never call an object’s destructor directly. The garbage collector will call it for you.
C#’s destructor looks, syntactically, much like a C++ destructor, but it behaves quite differently. Declare a C# destructor with a tilde as follows:
~MyClass( ){}
In C#, however, this syntax is simply a shortcut for declaring a
Finalize( )
method that chains up to its base
class. Thus, when you write:
~MyClass( ) { // do work here }
the C# compiler translates it to:
protected override void Finalize( ) { try { // do work here. } finally { base.Finalize( ); } }
It is not legal to call a destructor explicitly.
Your destructor will be called by the
garbage collector. If you do handle precious unmanaged resources
(such as file handles) that you want to close and dispose of as
quickly as possible, you ought to implement the
IDisposable
interface. (You will learn more about
interfaces in Chapter 8.) The
IDisposable
interface requires its implementers to
define one method, named Dispose( )
, to perform
whatever cleanup you consider to be crucial. The availability of
Dispose( )
is a way for your clients to say
“don’t wait for the destructor to
be called, do it right now.”
If you provide a Dispose( )
method, you should
stop the garbage collector from calling your
object’s destructor. To do so, call the static
method GC.SuppressFinalize( )
, passing in the
this
pointer for your object. Your destructor can
then call your Dispose( )
method. Thus, you might
write:
using System; class Testing : IDisposable { bool is_disposed = false; protected virtual void Dispose(bool disposing) { if (!is_disposed) // only dispose once! { if (disposing) { Console.WriteLine("Not in destructor, OK to reference other objects"); } // perform cleanup for this object Console.WriteLine("Disposing..."); } this.is_disposed = true; } public void Dispose( ) { Dispose(true); // tell the GC not to finalize GC.SuppressFinalize(this); } ~Testing( ) { Dispose(false); Console.WriteLine("In destructor."); } }
For some objects, you’d rather have your clients
call the Close( )
method. (For example,
Close
makes more sense than Dispose( )
for file objects.) You can implement this by creating a
private Dispose( )
method and a public
Close( )
method and having your Close( )
method invoke Dispose( )
.
Because you cannot be certain that your user will call
Dispose( )
reliably, and because finalization is
nondeterministic (i.e., you can’t control when the
GC will run), C# provides a
using
statement that
ensures that Dispose( )
will be called at the
earliest possible time. The idiom is to declare that objects you are
using and then to create a scope for these objects with curly braces.
When the close brace is reached, the Dispose( )
method will be called on the object automatically, as illustrated in
Example 4-6.
Example 4-6. The using construct
using System.Drawing; class Tester { public static void Main( ) { using (Font theFont = new Font("Arial", 10.0f)) { // use theFont } // compiler will call Dispose on theFont Font anotherFont = new Font("Courier",12.0f); using (anotherFont) { // use anotherFont } // compiler calls Dispose on anotherFont } }
In the first part of this example, the
Font
object is created within the
using
statement. When the using
statement ends, Dispose( )
is called on the
Font
object.
In the second part of the example, a Font
object
is created outside of the using
statement. When we
decide to use that font, we put it inside the
using
statement; when that statement ends,
Dispose( )
is called once again.
The using
statement also protects you against
unanticipated exceptions. No matter how control leaves the
using
statement, Dispose( )
is
called. It is as if there were an implicit
try-catch-finally
block. (See
Section 11.2 in Chapter 11 for details.)
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