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Programming F# 3.0, 2nd Edition
book

Programming F# 3.0, 2nd Edition

by Chris Smith
October 2012
Beginner
471 pages
10h 50m
English
O'Reilly Media, Inc.
Content preview from Programming F# 3.0, 2nd Edition

Chapter 1. Introduction to F#

F# is a powerful language that spans multiple paradigms of development. This chapter provides a brief introduction to the heart of F#—the F# compiler, tools, and its place in Visual Studio 11.

In this chapter, you will create a couple of simple F# applications, and then I’ll point out key Visual Studio features for F# development. I won’t cover much of Visual Studio here, so I encourage you to explore the IDE on your own.

If you are already familiar with Visual Studio, you should still skim through this chapter. Creating and debugging F# projects works just like C# or VB.NET; however, F# has a unique characteristic when it comes to multiple-file projects. In addition, F# has a feature called F# Interactive that will dramatically increase your productivity. Not to be missed!

Getting to Know F#

As with all programming books, it is customary to write a Hello, World application, and I don’t want to deviate from tradition. Open up Notepad or your favorite text editor and create a new file named HelloWorld.fs with the following text:

// HelloWorld.fs

printfn "Hello, World",

Success! You’ve just written your first F# program. To compile this application, use the F# compiler, fsc.exe, located in the Program Files (x86)\Microsoft SDKs\F#\3.0\Framework\v4.0 folder. (Don’t worry, you won’t have to remember that.)

The following snippet shows calling the F# compiler on the command line to build and run your application:

C:\Programming F# Source\Ch01>fsc HelloWorld.fs Microsoft ...
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Publisher Resources

ISBN: 9781449326036Errata Page