Chapter 14. Audio
iOS provides various technologies that allow your app to produce, record, and process sound. The topic is a large one, so I’ll concentrate on the basics. Suggestions for further exploration appear at the end of this chapter.
None of the classes discussed in this chapter provides any transport interface within your app — that is, interface for allowing the user to stop and start playback of sound. If you want transport interface, here are some options:
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You can create your own interface.
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You can associate the built-in “remote control” buttons with your app, as I’ll explain in this chapter.
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A web view (Chapter 11) supports the HTML5
<audio>
tag; this can be a simple, lightweight way to play audio and to allow the user to control playback (including use of AirPlay). -
You could treat the sound as a movie and use the interface-providing classes that I’ll discuss in Chapter 15; this can also be a good way to play a sound file located remotely over the internet.
System Sounds
The simplest form of sound is system sound, which is the iOS equivalent of the basic computer “beep.” This is implemented through System Sound Services, part of the Audio Toolbox framework; you’ll need to import AudioToolbox
. The API for playing a system sound comes in two forms — the old form, and a new form that was introduced in iOS 9.
The old form involves calling one of two C functions, which behave very similarly to one another:
AudioServicesPlayAlertSound
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On an iPhone, may also ...
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