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Programming iOS 14
book

Programming iOS 14

by Matt Neuburg
November 2020
Beginner
1256 pages
34h 47m
English
O'Reilly Media, Inc.
Content preview from Programming iOS 14

Chapter 3. Layers

The tale told in Chapters 1 and 2 of how a UIView draws itself is only half the story. A UIView has a partner called its layer, a CALayer. A UIView does not actually draw itself onto the screen; it draws itself into its layer, and it is the layer that is portrayed on the screen. As I’ve already mentioned, a view is not redrawn frequently; instead, its drawing is cached, and the cached version of the drawing (the bitmap backing store) is used where possible. The cached version is, in fact, the layer. What I spoke of in Chapter 2 as the view’s graphics context is actually the layer’s graphics context.

This might seem to be a mere implementation detail, but layers are important and interesting in their own right. To understand layers is to understand views more deeply; layers extend the power of views:

Layers have properties that affect drawing

Layers have drawing-related properties beyond those of a UIView. Because a layer is the recipient and presenter of a view’s drawing, you can modify how a view is drawn on the screen by accessing the layer’s properties. By reaching down to the level of its layer, you can make a view do things you can’t do through UIView methods alone.

Layers can be combined within a single view

A UIView’s partner layer can contain additional layers. Since the purpose of layers is to draw, portraying visible material on the screen, this allows a UIView’s drawing to be composited of multiple distinct pieces. This can make drawing easier, ...

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Publisher Resources

ISBN: 9781492092162Errata Page