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Programming iOS 6, 3rd Edition
book

Programming iOS 6, 3rd Edition

by Matt Neuburg
March 2013
Intermediate to advanced
1000 pages
34h 51m
English
O'Reilly Media, Inc.
Content preview from Programming iOS 6, 3rd Edition

Colors and Patterns

A color is a CGColor (actually a CGColorRef). CGColor is not difficult to work with, and is bridged to UIColor through UIColor’s colorWithCGColor: and CGColor methods.

A pattern, on the other hand, is a CGPattern (actually a CGPatternRef). You can create a pattern and stroke or fill with it. The process is rather elaborate. As an extremely simple example, I’ll replace the red triangular arrowhead with a red-and-blue striped triangle (Figure 15-15). To do so, remove this line:

A patterned fill
Figure 15-15. A patterned fill
CGContextSetFillColorWithColor(con, [[UIColor redColor] CGColor]);

In its place, put the following:

CGColorSpaceRef sp2 = CGColorSpaceCreatePattern(nil);
CGContextSetFillColorSpace (con, sp2);
CGColorSpaceRelease (sp2);
CGPatternCallbacks callback = {
    0, drawStripes, nil
};
CGAffineTransform tr = CGAffineTransformIdentity;
CGPatternRef patt = CGPatternCreate(nil,
                      CGRectMake(0,0,4,4),
                      tr,
                      4, 4,
                      kCGPatternTilingConstantSpacingMinimalDistortion,
                      true,
                      &callback);
CGFloat alph = 1.0;
CGContextSetFillPattern(con, patt, &alph);
CGPatternRelease(patt);

That code is verbose, but it is almost entirely boilerplate. To understand it, it almost helps to read it backward. What we’re leading up to is the call to CGContextSetFillPattern; instead of setting a fill color, we’re setting a fill pattern, to be used the next time we fill a path (in this case, the triangular arrowhead). ...

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Publisher Resources

ISBN: 9781449365783Errata