Chapter 3. Layers
The tale told in Chapter 1 and Chapter 2 of how a UIView works and how it draws itself is only half the story. A UIView has a partner called its layer, a CALayer. A UIView does not actually draw itself onto the screen; it draws itself into its layer, and it is the layer that is portrayed on the screen. As I’ve already mentioned, a view is not redrawn frequently; instead, its drawing is cached, and the cached version of the drawing (the bitmap backing store) is used where possible. The cached version is, in fact, the layer. What I spoke of in Chapter 2 as the view’s graphics context is actually the layer’s graphics context.
This might seem like a mere implementation detail, but layers are important and interesting. To understand layers is to understand views more deeply; layers extend the power of views. In particular:
- Layers have properties that affect drawing.
- Layers have drawing-related properties beyond those of a UIView. Because a layer is the recipient and presenter of a view’s drawing, you can modify how a view is drawn on the screen by accessing the layer’s properties. In other words, by reaching down to the level of its layer, you can make a view do things you can’t do through UIView methods alone.
- Layers can be combined within a single view.
- A UIView’s partner layer can contain additional layers. Since the purpose of layers is to draw, portraying visible material on the screen, this allows a UIView’s drawing to be composited of multiple distinct pieces. ...
Get Programming iOS 7, 4th Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.