Part II: Performance
A simple, powerful program that delights its users and does not vex its builders — that is the programmer’s ultimate goal and the emphasis of the five previous columns.
We’ll turn our attention now to one specific aspect of delightful programs: efficiency. Inefficient programs sadden their users with long waits and missed opportunities. These columns therefore describe several paths to performance.
Column 6 surveys the approaches and how they interact. The three subsequent columns discuss three methods for improving run time, in the order in which they are usually applied:
Column 7 shows how “back-of-the-envelope” calculations used early in the design process can ensure that the basic system structure is efficient enough. ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access