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Programming: Principles and Practice Using C++, 3rd Edition
book

Programming: Principles and Practice Using C++, 3rd Edition

by Bjarne Stroustrup
April 2024
Beginner
656 pages
23h 19m
English
Addison-Wesley Professional
Content preview from Programming: Principles and Practice Using C++, 3rd Edition

11

Graphics Classes

A language that doesn´t change the way you think isn´t worth learning.

– Traditional

Chapter 10 gave an idea of what we could do in terms of graphics using a set of simple interface classes, and how we can do it. This chapter presents many of the classes offered. The focus here is on the design, use, and implementation of individual interface classes such as Point, Color, Polygon, and Open_polyline and their uses. The following chapter will present ideas for designing sets of related classes and will also present more implementation techniques.

§11.1 Overview of graphics classes

§11.2 Point and Line

§11.3 Lines

Initialization

§11.4 Color

§11.5 Line_style

§11.6 Polylines

Open_polyline; Closed_polyline; Marked_polyline; Marks ...

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Publisher Resources

ISBN: 9780138308667