PyDraw: Painting and Moving Graphics
The
previous chapter introduced simple Tkinter animation techniques (see
the tour’s canvasDraw
variants). The PyDraw
program listed here builds upon those ideas to implement a more
feature-rich painting program in Python. It adds new trails and
scribble drawing modes, object and background color fills, embedded
photos, and more. In addition, it implements object movement and
animation techniques -- drawn objects may be moved around the
canvas by clicking and dragging, and any drawn object can be
gradually moved across the screen to a target location clicked with
the mouse.
Running PyDraw
PyDraw is essentially a Tkinter canvas with lots of keyboard and
mouse event bindings to allow users to perform common drawing
operations. This isn’t a professional-grade paint program by
any definition, but it’s fun to play with. In fact, you really
should -- it is impossible to capture things like object motion in
the medium afforded by this book. Start PyDraw from the launcher bars
(or run the file movingpics.pyfrom Example 9-18 directly). Press the
?
key to view a help message giving available
commands (or read the help string in the code listings).
Figure 9-17 shows PyDraw after a few objects have been drawn on the canvas. To move any object shown here, either click it with the middle mouse button and drag to move it with the mouse cursor, or middle-click the object and then right-click in the spot you want it to move towards. In the latter case, PyDraw ...
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