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Programming Rust, 3rd Edition
book

Programming Rust, 3rd Edition

by Jim Blandy, Jason Orendorff, Leonora F. S. Tindall
October 2026
Intermediate to advanced
748 pages
18h 51m
English
O'Reilly Media, Inc.
Content preview from Programming Rust, 3rd Edition

Chapter 20. Asynchronous Programming

In the last chapter, we explained how to use threads in Rust to spread compute-intensive work across multiple processor cores, putting the entire machine to work. In this chapter and the next, we’ll present an alternative to threads, offering more efficient concurrency for I/O-bound programs.

For CPU-bound programs, like our Mandelbrot example, the performance hinges entirely on efficient use of the available CPU time. The job requires so much processing that no other resource is under load. Threads are very good at putting CPUs to work.

A network service, though, has very different performance characteristics. If it spawns a thread to handle each incoming request, that thread will spend almost all of its time blocked, waiting for I/O. The amount of CPU needed is so small that a single server can serve thousands or even hundreds of thousands of concurrent requests. Performance then depends on efficient use of memory and efficient task creation and switching. ...

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Publisher Resources

ISBN: 9781098176228Errata Page