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Programming the iPhone User Experience
book

Programming the iPhone User Experience

by Toby Boudreaux
August 2009
Intermediate to advanced
192 pages
5h 25m
English
O'Reilly Media, Inc.
Content preview from Programming the iPhone User Experience

Chapter 1. Cocoa Touch: The Core iPhone

Cocoa is a collection of tools—libraries, frameworks, and APIs—used to build applications for the Mac OS. Most of the core functionality you would need to develop a rich Mac application is included in Cocoa. There are mechanisms for drawing to display, working with text, saving and opening data files, talking to the operating system, and even talking to other computers across a network. The look and feel of Mac applications is recognizable and relatively consistent in large part because of the breadth and quality of the Cocoa user interface framework.

The Cocoa frameworks include two areas of focus: classes that represent user interface objects and collect user input, and classes that simplify challenges like memory management, networking, filesystem operations, and time management.

Developing applications for the iPhone and iPod Touch is similar in many ways to building applications for Mac OS X. The same tools are used for writing and debugging code, laying out visual interfaces, and profiling performance, but mobile application development requires a supplemental set of software libraries and tools, called the iPhone SDK (software development kit).

Cocoa Touch is a modified version of Cocoa with device-specific libraries for the iPhone and iPod Touch. Cocoa Touch works in conjunction with other layers in the iPhone and iPod Touch operating systems and is the primary focus of this book.

Mac Frameworks

Mac OS X programmers use a framework called ...

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Publisher Resources

ISBN: 9780596805760Errata Page