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Programming Video Games for the Evil Genius
book

Programming Video Games for the Evil Genius

by Ian Cinnamon
March 2008
Beginner
319 pages
8h 36m
English
McGraw-Hill Education TAB
Content preview from Programming Video Games for the Evil Genius
Index
 
A
ActionListener
actionPerformed method
aliens, creating. see Space Destroyers, lasers and retaliation
arguments
ArrayLists
use of
arrays
two dimensional
use of
Artificial Intelligence (AI). see Snake pit, snake bite;
Tic-Tac-Toe, knock out
B
board games
Bomb Diffuser
bomb squad noob
illustrative figures
expert diffuser
coordinates displayed
diffusing the bomb
kaboom
explosions
steps of a bomb exploding
rising through the ranks
congratulate the player
stress of bomb diffusion
boolean
brain busters
BufferedReader
C
casting
character
classes
collision detection
example
with components
color
component color
Ian Says
see also Microsoft paint
comments
components
Crack the Code
file
game play
D
declarations
double
F
file IO (input/output) ...
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Publisher Resources

ISBN: 9780071643535