Palettes and Real-World Images

Of course, despite the fun we’ve been having displaying continuous shades of color and doing palette animation, the real purpose of the Palette Manager is to allow the display of real-world images under 8-bit video modes. For the remainder of the chapter, we’ll be exploring precisely that. As you might have already anticipated, you must use palettes differently when using packed DIBs, GDI bitmap objects, and DIB sections. The next six programs illustrate various techniques for using palettes with bitmaps.

Palettes and Packed DIBs

Assisting us in the next three programs will be a set of functions that work with packed-DIB memory blocks. These functions are in the PACKEDIB files shown in Example 16-12.

Example 16-12. PACKEDIB.H ...

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