Element-Typed Styles
Named styles are useful when you have a set of properties to be
applied to a specific element instance. However, if you'd like to apply
a style uniformly to all instances of a certain type of element, set the
TargetType
without a Key
(see Example 8-13).
Example 8-13. Element-typed styles
... <!-- without a Key --> <StyleTargetType="{x:Type Button}"
> <Setter Property="FontSize" Value="32pt" /> <Setter Property="FontWeight" Value="Bold" /> </Style> <!-- with a Key --> <Stylex:Key="StatusTextStyle" TargetType="{x:Type TextBlock}"
> <Setter Property="FontSize" Value="32pt" /> <Setter Property="FontWeight" Value="Normal" /> <Setter Property="Foreground" Value="White" /> <Setter Property="HorizontalAlignment" Value="Center" /> </Style> ... <!-- no need to set the Style --> <Button Grid.Row="0" Grid.Column="0" x:ID="cell00" /> ... <!-- need to set the Style --> <TextBlockStyle="{StaticResource StatusTextStyle}"
... /> ...
In Element-Typed Styles, we have two styles,
one with a TargetType
of Button
and no Key
, and another with a TargetType
of TextBlock
and a Key
. The TextBlock
style works just as we've seen
(i.e., you have to assign a TextBlock
Style
property explicitly to the style using the key for it to
take effect). On the other hand, when an instance of Button
is created without an explicit Style
attribute setting, it uses the style that matches the target type of the style to the type of the control. Our element-typed styles return our game to looking again like ...
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