Rigging and animating in Blender are important skills to have if you want to add animated 3D objects to your AR applications. In this chapter, you'll learn how to set up a minimal character rig and walk cycle. However, many of the programming environments you'll deal with are restrictive in terms of the size and complexity of 3D assets. For this reason, before you begin animating, you'll see how to create a simplified version of the model you made in Chapter 3, “Blender Modeling and Texturing Basics,” that is suitable for animating in low-memory situations.
In this chapter, you'll learn about the following topics: