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Book Description

Create beautiful, interactive images on the Web with RaphaëlJS, the JavaScript library that lets you draw Scalable Vector Graphics (SVG) right in the browser. With this concise guide, you’ll quickly learn how to paint the screen with shapes and colors that you can turn into lively, animated graphics and visualizations.

Table of Contents

  1. Preface
    1. Conventions Used in This Book
    2. Using Code Examples
    3. Safari® Books Online
    4. How to Contact Us
    5. Acknowledgments
  2. 1. Introduction: Why Raphael is Great
    1. Inside Every Browser, an Artist
    2. Why Raphael?
    3. What About D3.js? I’ve Heard It’s Better for Web Visualizations
    4. I’m Convinced. Let’s Get Started.
  3. 2. Shapes
    1. Getting Raphael
    2. Initializing Raphael
    3. Drawing Things
    4. Basic Shapes
    5. Images
    6. Text
    7. Attributes
    8. Transformations
    9. Sets
    10. Case Study: Let’s Make a Braille Generator
      1. The Data
      2. The Fun Part
      3. Reflections
    11. Final Thoughts: Seeing Things
  4. 3. Interaction
    1. Raphael Events: The Basics
    2. Removing Events
    3. Events and Sets
      1. Drag Events
      2. Better Dragging
      3. Dragging Sets
    4. Case Study: Let’s Play Dominoes
    5. Final Thoughts
  5. 4. Paths: How to Make Custom Shapes and Curves
    1. Syntax
      1. Dressing Up Your Paths
      2. Relative paths
    2. Hopping Around
      1. Polygons
    3. Curves
      1. The A Command: Elliptical Curves
    4. The C Command: Cubic Bézier Curves Command: Cubic Bézier Curves
    5. Exotic Paths
    6. Case Study: Play Ball!
    7. Final Thoughts
  6. 5. Animations, Part One
    1. The Basics
      1. Getting There is Half the Fun
      2. Being There is the Other Half of the Fun
    2. Animating Paths
    3. Piecewise Animations
    4. Case Study: Metronome
      1. Wait, Aren’t You Forgeting Something?
    5. Final Thoughts
  7. 6. Maps, Illustrations, and Other Artifacts
    1. Maps
      1. Importing SVGs Found in Nature
      2. Manipulating SVGs Found in Nature
      3. Adding Information
    2. Interlude: Raphael vs. D3
    3. Case Study: Paint by Numbers
  8. 7. Animations, Part Two
    1. Extending Raphael
      1. Adding Functions
      2. Adding Attributes
      3. Adding Methods
    2. Animating Along a Path
    3. Pause for Commentary
    4. Custom Easing Formulas
    5. Code Example: The Animated Solar System
  9. 8. Mobile, Global Variables, and Other Things That Hurt Less Than You Think
    1. Measuring the Container
    2. Raphael in Every Context
      1. Stealth Raphael
    3. Raphael Plus Require.js, Browserify, or Another AMD Framework
      1. RequireJS
      2. Browserify
    4. Final Thoughts: The Future of Raphael and You
  10. Colophon
  11. Copyright